Built for Autodesk, the Hyperspace Madness TriloBot Mk1 made its debut on Monday June 10th at Collider 2013 in NYC. Created as an example of the ability to use various Autodesk software products like Inventor and 3ds Max in a pipeline that can create digital assets that can go on to VFX, gaming and fabrication applications. More capabilities in the for the fabricated robot version will be coming online soon in the Mk2.
Trilobot design: Remi McGill (Autodesk)
Concept Artist: Sean McNally
Robotics: Michael Yaremko
3d modeling: Kim Lee
Fabrication Lead: Kim Lee
Fabrication Artists: Kai Lee, Jennifer Cunningham